Virtual reality (VR) has the potential to revolutionize instructional design by providing a more immersive and interactive learning experience for students. One way that VR can improve instructional design is by aligning with Bloom's Taxonomy, a framework for organizing learning objectives by cognitive level.
According to Bloom's Taxonomy, there are six cognitive levels of learning: remembering, understanding, applying, analyzing, evaluating, and creating. VR can be used to support all of these levels, but it is particularly effective for the higher levels of Bloom's Taxonomy.
At the analyzing level, VR can be used to create simulated scenarios that allow students to explore and understand complex systems and processes. For example, a student learning about the human body could use VR to explore the different systems and organs, and see how they interact with each other. This allows students to engage with the material in a more interactive and meaningful way, which can lead to better retention and understanding.
Similarly, at the evaluating level, VR can be used to create scenarios that allow students to make decisions and see the consequences of their actions. For example, a student learning about environmental sustainability could use VR to explore different energy sources and evaluate their impact on the environment.
At the creating level, VR can be used to provide students with a virtual sandbox where they can create and build their own simulations, allowing them to apply the knowledge they have acquired to a real-world context.
As VR technology continues to improve, we can expect to see more and more innovative instructional designs that take full advantage of the benefits of VR. If you want to learn more about how you can integrate VR technology into your training systems, visit us at transferthought.com and start a free account here.
Image Source: All 6 Levels of Understanding (on Bloom’s Taxonomy, 2023)
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